Do you want your chatbot converse in foreign languages? My learnings from bot devs, Part 2.

Do you want your chatbot converse in foreign languages? My learnings from bot devs, Part 2.

My learnings from bot devs & first-hand localizer’s advice (part 2: collab & benefits). Originally published in Chatbots Magazine.

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Do you want your chatbot converse in foreign languages? My learnings from bot devs.

Do you want your chatbot converse in foreign languages? My learnings from bot devs.

My learnings from bot devs and first-hand localizer’s advice (part 1: workflows, i18n & l10n). Originally published in Chatbots Magazine.

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Fan Or Pro? How To Localize Your Game Into Other Languages And Actually Win At It

Fan Or Pro? How To Localize Your Game Into Other Languages And Actually Win At It

This is a post that I wrote a for IndieWatch. Originally published on the IndieWatch website.

When your game’s taking off nicely—a steady rise from obscure realms of the underground to the bright spotlight—and sees more weekly downloads and fans that you’ve ever dreamed of, you surely feel like celebrating.

And you certainly should, but also it is the time to think big and unlock the next level of your Game.

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Be Where Your Clients Are: Effective Tweeting For Indie Entrepreneurs

Be Where Your Clients Are: Effective Tweeting For Indie Entrepreneurs

This is a post that I wrote a while back for the team I'm part of. Originally published on the Indie Localizers blog.

As an indie business owner, you most probably don’t have a dedicated marketing staff and you do all the marketing, promoting, finding leads etc. yourself. We hope this post will prove helpful in your efforts!

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