This is a post that I wrote a for IndieWatch. Originally published on the IndieWatch website.
When your game’s taking off nicely—a steady rise from obscure realms of the underground to the bright spotlight—and sees more weekly downloads and fans that you’ve ever dreamed of, you surely feel like celebrating.
And you certainly should, but also it is the time to think big and unlock the next level of your Game.Read More
This is a post that I wrote a while back for the team I'm part of. Originally published on the Indie Localizers blog.
In this post, we’d like to introduce our team and sketch out some of our core values and views.Read More
Here I have gathered some points that should do away with any doubts whether to localize your creation into Russian and Ukrainian, or not.