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Fan Or Pro? How To Localize Your Game Into Other Languages And Actually Win At It

Fan Or Pro? How To Localize Your Game Into Other Languages And Actually Win At It

This is a post that I wrote a for IndieWatch. Originally published on the IndieWatch website.

When your game’s taking off nicely—a steady rise from obscure realms of the underground to the bright spotlight—and sees more weekly downloads and fans that you’ve ever dreamed of, you surely feel like celebrating.

And you certainly should, but also it is the time to think big and unlock the next level of your Game.

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