Inventing a new language for a game that isn’t missing translation; gender and ethnicityRead More
This is a post that I wrote a for IndieWatch. Originally published on the IndieWatch website.
When your game’s taking off nicely—a steady rise from obscure realms of the underground to the bright spotlight—and sees more weekly downloads and fans that you’ve ever dreamed of, you surely feel like celebrating.
And you certainly should, but also it is the time to think big and unlock the next level of your Game.Read More