Fresh advice on game approval process, past mishaps & comical mistakes, devs’ shortcuts to avoid, and indie-friendly localization options
Read MoreQ&A with Johnson Lin of IGDA Taiwan

indie dev
Fresh advice on game approval process, past mishaps & comical mistakes, devs’ shortcuts to avoid, and indie-friendly localization options
Read MoreInventing a new language for a game that isn’t missing translation; gender and ethnicity
Read MoreThis post presents a concept of a visual game localization app and was inspired by a publication by Vlad Magdalin of Webflow
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